The short answer

Settle the questions the next scene will actually use, starting from a place and a pressure, and stop when that scene can happen. Geography, history, culture, belief, economy, magic or technology, language, names, the calendar, and power in ordinary life each deserve a few concrete answers that people can disagree about. Leave every other question open on purpose. A believable world is those specific answers, not a finished encyclopedia.

Calder is on the stones with a sack of seed barley, and the water is already at the third stone. You can describe the whole kingdom and still not know whether Nessa will take him on the boat. The questions below are a way to find that out, and to notice which other questions can wait.

The town is Ashferry, a ferry landing where the river meets a tide. Nessa keeps the boat. Ivo keeps the fee book. The stones are called the Stepping. The dry streets above them are High Ash. None of this is a template you must copy. It is one pass through the list, so you can see which answers a scene spends and which it leaves open.

Start from the scene, then stop#

A blank questionnaire invites you to invent a continent before a conversation. Work the other way. Name the scene you are about to write, then ask only what that scene will bump into.

For each question, choose one of three marks:

  • Settle. You can say the answer in a sentence a character could act on.
  • Leave open. The scene does not use it, so a blank is a decision, not a hole.
  • Not this story. Answering it would entertain you and change nothing on the page.

Give the first sitting a limit: one scene, and the questions it actually touches. A chapter, a short story, and a session you are about to run can share that pass. What changes is how many marks say “settle” before you begin.

Geography#

Ask what a day of movement can and cannot do.

  • What can a person reach before night, and what stops them?
  • Where does drinking water come from when the usual source fails?
  • What does this season do to travel, food, and shelter?
  • Which places do locals treat as ordinary, and which do they avoid without a speech about why?

At Ashferry the useful answers are small. The Stepping shows for part of the day and then the tide covers it. High Ash stays dry. The morning market is a walk up from the stones, not a journey. You do not yet need the shape of the coast. When a route has to hold a decision, draw it with a region map built around a difficult journey.

History#

Ask for the argument people still have, not for a chronicle.

  • Which disagreement in town still cites an event the young were not alive for?
  • Who gained, who lost, and who tells it differently?
  • What did people expect to happen next, that never did?

Nessa will not launch once the stones are under water. The reason she gives is a boat that left too late, lost a sack, and left a child blamed for counting the stones instead of warning anyone. Calder remembers the lost sack and the price of barley. Ivo remembers that the fee was never refunded. Three sentences, three versions. The rest of the century can stay blank until a later scene cites it.

Put only the events you will check again on a fictional timeline. When one of those events has to reach the reader, decide who speaks it and why now, using how to reveal lore without an info dump.

Cultures#

Ask how people share one pressure and still disagree.

  • What must a household do for a stranger, and what does that duty cost this week?
  • Who is proud of the custom, who is tired of it, and who is excused?
  • What would a local notice as a breach that a visitor would call ordinary politeness?

The custom at the stones is small enough to test. You do not step onto the Stepping until you have looked at the highest dry stone. Nessa always looks. Calder, in a hurry, does not. Nobody arrests him. Nessa simply will not take his sack. That is a culture you can write tonight. Clothes, festivals, and a cuisine can wait. The longer method is creating a fictional culture. If the people are not human, what the body needs each day belongs in the same pass: creating a fantasy race.

Religion and other beliefs#

Ask what people do, and what it costs to skip it in public.

  • What do people do at this place that they would not call optional?
  • Who keeps the practice, who skips it, and what changes for the person who skips it where others can see?
  • Does the belief explain the world, or does it tell people how to behave while they wait?

Some boatmen touch the highest stone. Nessa does. Calder does not, and the scene does not require a theology to explain him. Leave the gods unnamed until a character needs them for a choice. When you are ready to build the practice out, use designing a fictional religion. Borrow a question from the real world, such as how a town remembers a flood, rather than lifting a sacred practice and wearing it as costume.

Economy#

Ask who eats if the plan fails.

  • What is bought, what is owed, and what is simply taken?
  • Who goes without if the boat does not leave?
  • What does a day’s work buy, in grain or in a night’s shelter, and who sets that price?

Ivo’s book says the fee is due whether the boat leaves or not. Nessa says a fee is for a crossing, and a crossing that does not happen is not a fee. Calder has already paid for the barley and will lose the morning price at High Ash if he waits. You now have a scene with money in it. You do not need a currency, a mint, or a trade map. Those belong in a fictional economy once a later chapter spends them.

Magic or technology#

Ask what changes before noon, and what fails in a week.

  • What can one person do with it today that they could not do without it?
  • What does it cost, in materials, time, a body, or a reputation?
  • What breaks in town if it stops for a week?
  • Who is forbidden to use it, and who uses it anyway?

Ashferry’s first scene has no magic and no machine. Mark that group “not this story” until a draft demands it. If the power is a spell, build limits and consequences with a magic system. If it is a machine, a medicine, or a supply the town cannot replace, the same four questions still apply: a science fiction settlement follows one constraint through ordinary days.

Languages#

Ask what a stranger mishears, and what the mistake costs.

  • Which few words would a stranger get wrong, and what happens if they do?
  • Do two groups in town use different words for the same landing?
  • What is said by formula, so that a change in the formula is the real news?

Children on the Stepping count the dry stones aloud. Adults kept the habit and call that count “the count,” as if it were a name. A visitor who asks for “the count” at High Ash is sent back down to the water. That is enough language for the chapter. Invent more only when dialogue needs a distinction your own language does not have: a fictional language.

Names#

Ask what a local hears that a newcomer does not.

  • What does the town’s name still mean to someone who grew up in it?
  • Do the upper streets and the landing follow the same naming habit?
  • Which names are already fixed because a scene has used them?

To Nessa, Ashferry still means the ferry by the ash trees. A newcomer hears one opaque word. High Ash is only the dry ground. The Stepping is only the stones. Once a name is on the page, treat it as fixed and keep the spelling in one place. The habit that makes a set of names feel related is in naming places in a fictional world.

The calendar#

Ask how people know that today is different.

  • What starts the day they are counting: the tide, the sun, a bell, a change of shift?
  • Which named day or season changes what the landing allows?
  • How do people point at “the year the lower street went under” if they do not use a number?

Ashferry counts by the stones, not by a clock. “Three showing” means the boat can still leave. There is no month name in chapter one, and it does not need one. Add months, festivals, and a count of years when a story has to say how long ago the lost sack was. That work is a fantasy calendar, kept consistent with the timeline you already trust.

Power and daily life#

Ask who can say no, and what an ordinary hour looks like.

  • Who can refuse the boat, and what do they risk by refusing?
  • What does the person in charge do in the hour before the stones show?
  • What does a child on the landing know that the person with the fee book does not?
  • Where do two locals disagree about a rule both of them can recite?

Nessa can refuse Calder. If she does, Ivo still wants the fee written down, and Calder still has a wet sack and a market that will not wait. A child on the stones knows the count faster than Ivo, because the child is looking at the water and Ivo is looking at the book. The rule both adults recite is “no boat on a covered step.” Nessa means it as safety. Ivo means it as the moment the fee becomes a debt. Calder hears it as a delay he may not be able to afford.

Those three people are the culture, seen from inside one hour. Build them further with characters shaped by their world.

One pass through Ashferry#

Here is the same landing with the marks filled in, and with the blanks left visible.

QuestionMarkAnswer, if any
Can the boat leave now?SettleOnly while three stones show. Nessa decides.
Why is she strict?SettleA late boat lost a sack, and a child was blamed.
Is the fee owed if she refuses?SettleIvo says yes. Nessa says no. The scene is the argument.
What does Calder lose by waiting?SettleThe morning price at High Ash.
What do the gods want?Leave openSome people touch the stone. The chapter does not say why.
What is the magic?Not this storyNothing in this draft uses it.
What is the kingdom called?Leave openNobody on the stones needs the name.

The scene can now start: Calder argues, Nessa watches the third stone, Ivo holds the book open. Anything you add after that should change one of those marks.

How much of the list a story needs#

The list is a menu, not a quota. Match it to the length you are actually writing.

LengthSettle before you draftLeave open on purpose
Short storyThe rule the scene turns on, who can break it, and one disagreementThe rest of the map, most of the history, a language
NovelThe groups the plot touches, the cost of the central rule, and the names already on the pageInstitutions no scene enters
Series or campaignWhat a later book or session must not contradict, and which blanks you are savingA finished atlas

If you are keeping what the published pages have already promised, that record is a story bible, not this list. A series bible is for commitments. The questions here are for decisions you have not printed yet.

Common mistakes#

Answering the whole sheet first. The kingdom gets a climate, a dynasty, and a pantheon, and chapter one still cannot move a sack of barley. Return to the scene and mark every unused answer “leave open.”

One answer for every person. If Nessa, Calder, and Ivo agree about the fee, you have a signboard, not a town. Give the same rule two honest readings.

A question that never reaches a body. “The economy is mercantile” does not tell you whether Calder can eat tonight. Replace the label with a debt, a price, or a refusal.

A blank treated as a failure. Some of the best continuity comes from blanks you wrote down as blanks. The danger is the blank you forgot you left.

A real practice used as decoration. If you research how living people mourn, pray, or measure a year, keep the question and invent the local answer. The culture guide above is the longer caution.

Keep the answers where you will look again#

A notebook is enough while the list is short. One page per scene, three marks, and the sentence you settled. When a fact reaches a published page, move it to the story bible and cite the chapter. When the answers start mentioning one another, a linked workspace saves you from searching three files for the same stone.

Yazar.io is built for that second moment. It keeps characters, locations, lore, and the other parts of a story in one workspace, while the manuscript stays in Word, Google Docs, or whatever editor you already use (features). The claims in this section were checked on Yazar.io’s public pages on 21 October 2026.

File what you have actually settled, and park the rest. The Stepping belongs in Locations. The word “the count” belongs in the Glossary if dialogue will use it. The lost sack belongs on the Timeline, where an event can name the people who were there and the place, and those pages then list the event (updates). The fee argument can stay a Note until the scene decides who is right. Notes have types, and a status that runs from Idea through In Progress to Used, among others. A name you type in the note links itself, and you can type @ to choose the record by hand. The page it points at has a backlink panel of every page that mentions it (features, updates).

The free plan is why the split matters. Glossary, Timeline, Notes and Quotes are unlimited on the free plan. Locations, Lore and the other entity types allow 15 editable records per book, for each entity type (plans). A questionnaire can produce more open questions than a free book can hold as settled entries. Keep the open ones as notes, and create a location or a lore record only when the answer is a sentence you will reuse. The pricing page is where any higher limit is listed, so check it again before you rely on a paid plan.

The same pages open on every device, so creating and editing a record uses a connection. During a short outage the mobile apps can keep showing pages you have already opened, which is not the same as working offline (FAQ). Yazar.io keeps the sentence you wrote and does not replace it with one of its own, so a wrong sentence stays until you change it.

Questions to test the next scene#

Read the scene once and mark these:

  • Can the scene still happen if you delete every answer it does not use?
  • Do two people want different things from the same rule?
  • Is there a fact you are eager to explain that nobody in the scene needs?
  • Could you find the settled sentence again next week, in one place?

If the first answer is no, you have an encyclopedia. Cut until the barley, the stone, and the fee are doing the work.

Sources