How to design clothing for a fantasy world
Derive a garment from the fiber, the weather, the work and who may wear the dye, then put one worn coat in a scene.
Follow your curiosity. Find your next starting point.
Derive a garment from the fiber, the weather, the work and who may wear the dye, then put one worn coat in a scene.
Build a fantasy cuisine from climate, crops, trade and taboo, then serve one meal that shows class without a lecture.
Answer the questions the next scene needs, from the landing and the tide to who may refuse the boat, and leave the rest of the world open.
Start from one bodily limit and the place that makes it costly, then give a fantasy people dissent, history, language and belief.
Keep a sortable day count beside the dates people say, and build only the seasons, months and named days your scenes actually use.
Give characters beliefs, habits, skills and blind spots that come from their upbringing, work and status, so they stop reading like modern people in costume.
Decide what is scarce, who controls it, how people pay, and who owes whom, so trade, taxes and debt give your characters choices.
Decide how much language your story needs and how much to translate, then keep phrases, register and dialect consistent without writing a full grammar.
Turn a speculative premise into work, authority, and difficult choices without mistaking invented technology for established science.
Build a fictional faith from practices, disagreements, and ordinary choices, rather than a list of gods.
Beyond clothes and cuisine: build a society through its everyday choices, shared tensions, and many different voices.