How to design clothing for a fantasy world
Derive a garment from the fiber, the weather, the work and who may wear the dye, then put one worn coat in a scene.
Follow your curiosity. Find your next starting point.
Derive a garment from the fiber, the weather, the work and who may wear the dye, then put one worn coat in a scene.
Build a fantasy cuisine from climate, crops, trade and taboo, then serve one meal that shows class without a lecture.
Set a fantasy land’s latitude, wind, rain and seasons, then let the biomes decide food, travel and what people argue about.
Give a fantasy animal, beast or monster a habitat, a food chain and one costly adaptation, then show how people use, fear or keep it.
Derive a fantasy city’s wards from water, food, trade and a wall it outgrew, then show the place in one morning walk.
Start from one bodily limit and the place that makes it costly, then give a fantasy people dissent, history, language and belief.
Choose the succession rule first, let marriages, illegitimacy, adoption and a rival branch create competing claims, and check every age against one calendar.
A workflow-based shortlist of Inkarnate, Wonderdraft, Azgaar’s Fantasy Map Generator, Dungeondraft and pen and paper, organized by the map you need to make.
Decide what the reader needs now, who has a reason to say it, and what can wait, so history and rules arrive inside scenes instead of ahead of them.
Start with a limitation. Follow its consequences. Build magic that belongs to your world and changes the people living in it.