How to design a believable climate for a fantasy world
Set a fantasy land’s latitude, wind, rain and seasons, then let the biomes decide food, travel and what people argue about.
Follow your curiosity. Find your next starting point.
Set a fantasy land’s latitude, wind, rain and seasons, then let the biomes decide food, travel and what people argue about.
Turn a mapped route into days on foot, horseback, by wagon, river or sea, then use terrain, season and rest for plot, trade and news.
Derive a fantasy city’s wards from water, food, trade and a wall it outgrew, then show the place in one morning walk.
Make a working map that supports routes, obstacles, and decisions before adding decorative detail.
Create a consistent set of place names, then use exceptions to suggest migration, competing claims, and local memory.
Beyond clothes and cuisine: build a society through its everyday choices, shared tensions, and many different voices.